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Old May 30th, 2002, 08:37 PM

Taera Taera is offline
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Default PPB Rebalance II: Weapon Mounts Revamp(please read)

OK, so as i said in the previous PPB rebalance topic (poll) some mentioning of SEIII and MoO brought me to an idea which just might be the solution we are all looking for.

I will said right away that the following idea was never implemented, [maybe]suggested and maybe even thought of. It will requie some thinking and work being done by Aaron. If the idea is accepted we will need realy big number of people who will agree to the suggestion to at least try to suggest this to Aaron.

Here we go.....
As someone said the moment that disbalances the weapons in SEIV is the mounts and tonnage.
You might recall the MoO weapons & damage system - beam, projectile, special. I do not remember the exact system.
By now we have three (four?) weapon types which are DirectFire, Seeker and Warhead (and PD?).

So. The big idea is to split the Direct Fire to three (four) weapon types:
*Direct Fire Weapons - beams, DUC etc.
*Projectile Weapons - Torpedoes, some racial, perharps more
*Special Weapons - NSP, PPB, Converting, Component Damaging, Reload Time Increase and whatever else you can think of.
(The fourth weapon type can be the Heavy Weapons meaning all the Heaviest Weapons - WMG, Tachyon Cannon, High Energy Magnifier, Graviton Hellbore, Mental Singularity)
Also an option should be given to a weapon to not be affected by any weapon mounts. Could balance other a little unbalanced weapons like Shield Depleter which makes short work of shields.

Each weapon type will have _seperate_ weapon mounts. My initial idea is:
Normal: current weapon mounts
Projectile: accuracy/damage increase at cost of cost increase and/or size increase. Will finaly make Torpedoes handy
Special: A single weapon mount for the realy large ships - say BC or BB meaning 600-800kT which will act like NORMAL LARGE weapon mount

As i said we need a great majority of people to accept the idea to present it to Aaron.
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