.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 1st, 2009, 05:58 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Spell effect questions

I have a few questions about specific spells and their effects. I will probably add to this thread whenever I have a question, and others are free to do this as well.

1: The "Summon Behemoth" spell says that the caster cannot use magic while controlling the behemoth. However, I recently had three seperate Marshmasters all cast it, then I put the three behemoths under the command of one, and then sent them into battle against some indy barbarians set to skelly spam. All three cast spells during the battle. What exactly is the effect of summoning a behemoth?

2: When somone is poisoned, they take the rest of the poison damage at the end of the battle if they have any duration left. Does the spell Foul Vapors actually poison them, or does it simply deal poison damage? My reasoning is that it could be interesting to have a marshmaster cast it, then raise skellys a couple times, then retreat, and the enemy would take heavy damage with little losses to the C'tis player.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.