Re: SC and Thug Diversity Project
I agree that it needs careful balancing. But it has always bothered me that if I'm really into fire, then (assuming the royalty's gone) I simply _can't_ summon any useful thug. There's nothing. If that was a funny quirk of fire, fair enough, but it seems to be a funny quirk of fire, air, earth, water and nature (apart from the Sleeper), which I think is a shame.
Yeah, I haven't mentioned my project for a long time Jim, because it's been on hold. I got a little burst of enthusiasm yesterday though, so I may be able to finish it soonish. I think it's pretty unlikely we'd overlap, but here are my creatures:
Air:
Roc
Shishi
Asynja (the same as the pretender)
Fire:
Great Zmey
Ember Lord (a balrog, basically)
True Firebird (Bogarus annoyingly overlapped with the zmey and firebird, but my versions are very different)
Earth:
Wild Ettin
Mechanical Giant
Cyclops (smaller than the pretender)
Water:
Colossal Kraken (smaller than the pretender)
Grendelkin (with Earth) (based on Beowulf)
Wendigo (with death)
Nature:
Treant
Most of the graphics will be either original (zmey, ember lord, mechanical giant, grendelkin, wendigo, treant) or adapted and significantly changed from vanilla (roc, shishi, firebird, ettin, cyclops, kraken). Only the Asynja will use vanilla graphics. The graphics, of course, has been by far the bulk of the work, since big sprites are hard.
The balancing will need to be done carefully. Certainly air should never be even close to being as good at summons as death. But I just wanted there to be the option. If battlefield magic's no use, and you've got 200 air gems sitting around, I wanted you to be able to splurge on some cool stuff.
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