Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
I commented on the luck misfortune thing. I can't see Ulm doing that well with misfortune honestly, compared to the difference from taking T3L3.
Map dependent of course.
And yes rangers are useful, and can be useful moving forward, but Ulm lacks the ability (outside of the pretender) to cast wind guide or flaming arrows without boosters/empowerment. Any nation could pack a ton of xbows and achieve much the same effect (less the rangers mobility, which is very useful).
My concern is that following a ranger centric focus ignores your real strengths, especially if you are going to waste time recruiting ranger lords to lead them. If you need stealth commanders you have plenty of other options from blood summons to standard conjuration summons.
A mass of black priests can do just about anything due to you being able to get them in communions (and forge matrices...) So perhaps that is where you are going to get your flaming arrows and wind guide from? But then you still need the mass of black priests to set it up...
Clearly you can play LA Ulm different ways, I'd just be skeptical of a ranger centric strategy being as effective as a mage based strategy. And in any case, it is not as though even with T3L3 you won't be able to mass a sizeable force of rangers at some point if you really want to.
The benefit of O3 seems to only be early game, and early game you simply cannot use wind guide and flaming arrows anyway (unless you design your pretender to do it, and then you have likely handicapped your count production).
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