Re: MA Mictlan - An Introduction
Don't underestimate the X1 priests. Sky Priests are possibly the worst, as A1 is in my view next to useless, although they do have that rather handy +10 patrol if someone tries sneaking, so maybe keep a few around.
Of the normal Mictlan Priests (100% F/N/S/W), S1 are cheap communion slaves - excellent. W1 are pretty weak early on, however I think cleansing water gives them useful anti-undead powers where bless might not bother a high MR target. Later on, they can spam Frozen Heart. F1 can fire unspectacular but still useful artillery from early on. N1 are maybe harder to leverage usefully. Tangle vines? Surprisingly useful in large numbers.
At Magic-0, although your recruitment costs for priests and Nahualli are very comparable per research point (Priest: 20gold, Nahualli: 22), your upkeep is twice as much (Priest: 0.67/turn, Nahualli 1.40/turn). Increased research makes priests even more efficient (at magic-1, 15/0.50 compared to 18/1.17). The savings on cost and upkeep can rapidly translate into more castles quickly, then you could transfer to more Nahuallis as you look at combat mages and for the rare B/D picks.
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