OK, without further ado, the War of the Ring mod!
It's a compilation of CBM 1.41, Sylvania CBM, Ulm Reborn & Hoburgs. I've reworked the last 2 to make this particular game with these teams balanced - they shouldn't necessarily be taken as stand-alone balanced.
Just unzip the file into your dominions3/mods directory. You'll get an overwrite warning if you install have the above mods installed, do it. You won't change anything about those mods, you'll just get the new sprites I put together.
Here's a brief changelog of the major things, but there's a lot more. I'll say it again: ALL CHANGES WERE MADE TO MAKE THIS SPECIFIC GAME BALANCED. Evil had the definite advantage, dominating Good in Water, Fire, Earth, Death, and Blood magic. I've boosted Good to be competitive with Water, Fire, Earth and Death magic, and made them Nature powerhouses to somewhat balance their complete lack of Blood magic:
Hoburgs:
Totally reworked. This nation is now like Patala: awesome magic, crappy troops. Poor magic diversity: A/F lost, D gained. National troops & horticulturist set as CBM's units, a definite nerf. Hoburg Champion replaced and given a new bona fide scout. Erdefreund made capital only, given 50% poison resistance, and lost one of his heads (yes, he had 2 for some reason). Tierfreund given 50% poison resistance (thematic). Mages totally reworked: Obstgaertner now N2W1 with 100% NWE, 10% NWE; V. Obstgaertner now has oldage and N3W2 with 2 x 100% NWE; 10% NWE. Both lost A/F magic, as unthematic and too powerful when combined with cheap x-bows, and experiences cost increases. New powerful cap-only priest with Death magic, accompanied by some creative writing to make it plausible. Cap gem income now N4W1E1.
Ulm Reborn:
Major change to White Priest, now E2F1S1 with 2 x 100% EFS, 10% EFS; much higher pricetag.
Agartha:
A8 Blindlord fixed.
Bogarus:
Resource costs of cavalry fixed.
Find the rest yourself, I've spent too much time as-is.
War of the Ring mod.zip