Quote:
Originally Posted by lch
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.