AI setup
No idea if possible but in generated battles vs AI so no waypoints could it be possible in meetings AI advances to set up fast units further back or give them a delay before they start moving.
Just played vs Brits 5/41 N.Africa.
Troops & tanks arrived pretty much together as speed 8 for most tanks.
poor armoured cars more than 3 times as fast entered the turkey shoot several turns earlier due to being more than 3 times faster.
I seem to remember reading in a post somewhere that there is a bit of unit info that plays no part in the game anymore this could be used as a delay trigger say O-3 turns.
Realise lot of work if possible & would still not be perfect, map width terrain etc but still feel it would make a big impact vs AI.
Or if possible make them move at slower speed for first 3 turns
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