Re: Kailasa guide
I'm with Hadrian II, playing with Kailasa I think going for F9S9N4 is the best idea: with some regen, way diminished chance of afflictions, one extra life or so, great attack and damage from fire bless (have fun destroying those blessed Jarls!!), and you'll even get the advantage of Celestial Music later (with the benefit of the flaming weapons too). And c'mon, you don't want your sacreds to take arrow fire anyway, you've got armoured gorillas and indies for that!
Also, goes for a far more powerful late game, with Wish, Strands, Nexie, StelFoc, MastEnsl etc. all immediately available to make good use of your pearls income from clams (you've got a recruitable perfect clam-maker you should use a lot - being also a great Sailor's Death spammer - of course the Yaksha is normally better though)
I appreciate AJ's ideas of course and I'm glad he posted them, but I think the sacreds don't benefit very much from many little blesses, and on the other hand Kailasa has imho great recruitable-everywhere researchers that can also be proficient in combat, being able to buff your troops early, and putting up deadly communions later - don't think you need an awake researcher that much.
(I'd also consider Turmoil/Luck for Kailasa, you gain 40 points and with that PD every barbarian attack would lose you a province - you can also use those gems very well)
Last edited by Tifone; February 25th, 2009 at 03:38 PM..
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