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Old March 1st, 2009, 02:10 PM
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Default Re: Carrion Woods

@TheJeff: Yup, 6N and 3D gems per turn. This is ridiculously helpful, especially early on. Plus Banes are like 2D in CBM - with 80 undead leadership, they're great for corralling those freespawn AND can be pressed into frontline service in a pinch...certainly a wise investment for those D gems.

@DonCorazon: Whoops, yeah Conjuration for the Queens & Tarrasques (& Tartarians, though I had to go for the D boosters for my Lamia Queens first). Hehe...truth be told, your dispel timing was perfect...I had just spent some huge number of N gems on a bunch Treelords Staffs or some such nonsense, and actually had to alchemize to put CW back up next turn. But I figured putting it back up immediately & gloating about my huge, phony gem stockpile would discourage another dispel attempt. A feebleminded acolate could have dispelled it...

In the interest of full disclosure, Tarts can regen normally (I think it's the "lifeless" tag that prevents it), but it gives those Carrion Ladies something to do & keeps a slot open on the Tart. BUT, things like longdeads & soulless (hint: Carrion Reanimation) that Do Not Heal benefit tremendously from Regrowth.

Undead Mastery is indeed your worst enemy, and will relegate your carrion to Defense only. Which is kinda stupid really. BUT, when you're on defense...

1st round Late Game casting sequence:
Carrion Growth X 3 (use Carrion Lords)
Fog Warriors (use a Faery Queen)
Army of Lead
Quickening (use Naiads)
Mass Flight
Darkness (use a Lamia Queen)
Foul Vapors
Weapons of Sharpness
Strength of Giants
Gaia's Blessing

2nd round:
laughter

Last edited by cleveland; March 1st, 2009 at 02:25 PM..
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