Quote:
Originally Posted by Endoperez
Quote:
Originally Posted by thejeff
A couple points:
I think gem use in assassinations follows the same rules gem use anywhere else does: if the enemy is a sufficient threat gems may be used. I'm pretty sure mages always count as sufficient threat.
Fatigue does drop by resting. 5 pts back any turn you don't act. I use it scripting self-buffing thugs. Wouldn't bother with other mages, since I'd rather burn fatigue casting scripted spells than whatever the AI picks.
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Great post, but... wow, really? Never heard about that.
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Base Reinvigoration is 5 points, whether you act or not. "Resting" allows you to bank those 5 points (or more if you have Reinvig items on). Still, unless your unit is intended for melee (thug/SC with self buffs) there is literally no reason to have them wait. Fatigue is Fatigue, if you don't burn it with scripted spells, the AI will burn it with who knows what. It's worthwhile to note, your mage will resume his script when he wakes up. So an A2 mage scripted to (Summon Storm Power), (Thunder Strikex4) will get 2 Thunder Strikes off, then pass out, then pop up and blow off another Strike, and once more for good measure. Dangerous if you are worried about your army routing, but then best script for that mage is still (Summon Storm Power), (Thunder Strikex2), (Spells), assuming you wanted evo spam, rather than other things. Anyway, after the second strike, he should pass out for 2-3 rounds, and then generally will cast lower fatigue spells as applicable, so he's never out for more than a round at a time, and can flee if/when needed. However if you leave him totally unscripted, he may do something totally inappropriate like spam Ghost Wolves when you have TONS of chaff already, and need your mages doing damage.