quote:
Originally posted by Tampa_Gamer:
(2) new sound for point defense weapons (kind of sounded like someone spitting before)
Killer loogies! Killer loogies! A-ptooie!
Sorry . . . it's been a stressful weekend.
quote:
Originally posted by Tampa_Gamer:
(4) Added new applied science called "Planetary Defense" with five levels - each providing an increased level of planetary defense facilities:
- Planetary Shield (200 through 1000 shield points for planet)
- Defense Bunker Complex (+20% through +100% ground defense against troops and bombardment)
- Communications Network (+20% through +100% bonus to fleets defending the area)
Am I misremembering or aren't there planetary shields already available high up in the Shields tech area?
The bunkers are a
great idea!!
quote:
Originally posted by Tampa_Gamer:
(8) Modified the "Happiness" file to make the neutral race have a few more "positive events" (I thought their population was entirely too hard to keep happy)
- Increase happiness if win battles
- Increase happiness slightly if have ships in area
- Increase happiness slightly if construct new ships/facilities
- Neutral effect if new colonies created
True. And even if you are devotely neutral, knowing the military just won instead of lost really
should be a Good Thing!
quote:
Originally posted by Tampa_Gamer:
(14) Added an additional ability to Medical Bay Components so that they provide a small amount of research points at each level (on the theory that the vessel containing the component is serving as a research ship type concept - since they are providing medical assistance to different species around the galaxy)
(15) Added an additional ability to 5 types of sensors so that they provide a small amount of intelligence points at each level (on the theory that they are actually providing real-time intel) including: Tachyon, Hyper, Psychic, Temporal and Gravitic)
Ooo, awesome ideas there! Very logical in concept and definitely expands the options! Very cool!