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Old March 6th, 2009, 02:30 AM

chrispedersen chrispedersen is offline
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Default Weighted NonSea Gem Production (non Rare)

Huh. When I edit it, it looks normal.
Anyway the distribution is attached in xls format.

Some interesting results:

1. Not even including penalties associated with farmland, you will find 20% more gems by looking in forests. And about 350% more than if you look in caves.

(Which has implications for balance in all maps using caves, like team arena).

1b. Caves suck.
1c. Mts were 2nd best.

2. Finding nature, was more than twice as likely in forests - which makes sense. But it was also 50% more likely to find water. Much more so than swamps or coasts. (Weird).

3. If you are going to look for air, more than any other type, (except holy) it pays to look with a level 3. Holy just sucks generally.

4. Death was by far the most common gem type, followed by air.

5. Nature and Astral were by far the rarest.

6. Forget looking for non rare blood sites. Forget using bowl of blood (Note to self: make bowl of blood look for sorcerous sites, instead of merely blood, and increase the cost).

7. IF you're not looking for rare - you need L4 nowhere.
Attached Files
File Type: xls GemDistribution.xls (19.5 KB, 197 views)

Last edited by chrispedersen; March 6th, 2009 at 02:48 AM..
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