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Old November 27th, 2000, 06:03 PM
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Default Compiled Questions/Bug List/Wish List

I figured I would post a recent a e-mail I sent off to Malfador, to see if anyone could answer any of the questions I posed. . .

QUESTIONS

(1) The ability "To Hit Add" is used for both bases (as a weakness) and small ships (as a strength) - but the value is positive in both is this a bug or is their a relationship within the program that I missing?

(2) The facility "Urban Pacification Center" is supposed to decrease anger - but the modifier value is a "positive" value. Most good events have a "negative" value in the happiness.txt file. Should the facility have a "negative" value?

(3) Should troops be able to land if the planet has a shield up? I thought it would be similar to spaceship combat boarding ships where the shield must be down first.

(4) Please provide a list or indicate where I can find the Weapon Family #s used in the design types file (these numbers are different than those used in the Component file)

(5) Please clarify the difference between the abilities "Combat To Hit Add/Dec" and "Combat Modifier - System"- Specifically, who (defender/attacker) should use them and what values to use (-/+) when you want to provide a weakness or strength?


BUGS

(1) Enemy mines still show-up during combat even if I do not have the proper sensors.

(2) If a planet is rioting, resupply and spaceport facilities (system modifications) still function - should this be? If so, could you provide an option in the set-up to have these non-functional during a riot?

(3) I got a message once that I triggered my own minefield and even lost a ship. Please let me know if you want the saved game file.

(4) There is no "defense ship" design in the AI even though there are calls for it. I made a design nonetheless (AA and repair), so its not a big deal to me personally.


WISHLIST

(1) Ability to attack planet with more than one troop ship at a time

(2) Shield hit and movement .wav files for ships in tactical combat (you can put in placebos now so people can continue to have no sound, but those that want to tweak can do so to their hearts content)

(3) Need abilities added similar to "Combat Modifier - System", but limited to Sector or Fleet (this would allow a lot more facilities/components variety)

(4) AI should re-evaluate xx number of years whether to (i) retrofit ship to newest design type, (ii) auto-upgrade facilities and (iii) re-evaluate planet type and production after significant amount of time passed to make sure still efficient.

(5) Provide a way to toggle a planet so that it would not show-up in the "Planet" list of production queus (this would be helpful for small planets which get maxed-out early and really are not touched for the rest of the game except for auto-upgrades)

(6) Chance to discover tech when taking a planet over by troops (or alternatively, by scrapping unknown facilities)

(7) Add ability to be used in compenhancement file that would allow us to make Seekers harder to hit or more damage resistance

(8) Add ability to be used in compenhancement file that would allow us to rapid fire a mount with an accuracy penalty

(9) Ability to target intel ops on specific Groups of facilities (already have Groups based on group names in facility.txt file)

(10) Separate volume controls for music and sounds (I like my sounds high, but music low in background)

(11) When using the "upgrade option" in the design menu, have the ship name default into the new ship design (so it can be edited).

(12) Add 3-5 additional pics for each hull size (you can put placebos in for now all based on same pic, but for those that want more variety can modify their own). This would allow for more variety between support/attack ships of the same size

(13) Expand ground combat so that it is similar to space - I have an extensive post about this on the Shrapnel Board with several ideals - I have also heard others discuss this)
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