Re: Alugra, City of Wonders version 1.00
Burn: Playing around with Alugra a little bit, I have some feedback.
1) Alugra is an incredible Blood nation. I'm sure that I could check what the Villain's Blood magic is, but I haven't seen less than 2. It would seem that a very good starting strategy is to buy a Preacher for your commander first turn, and then a Master + Villain + whatever for second turn, Gift the Villain, put him out to the first suitable Blood province, build a lab, and start hunting. Meanwhile, the Master you have will be Gifting Librarians so that you can get to Blood-2 as fast as possible (and for Alugra, that is pretty fast).
The Blood Sergeant is way too cheap for its effect. It has Dousing 1, correct? The Sergeant could easily be doubled in cost, and it wouldn't matter. I might suggest taking off the Dousing (as I don't think you could make them Blood-0 with Dousing-1 and make it work).
2) Librarians seem to be too efficient. Research-5 is too much, it seems, as research is blindingly fast. Research-3 would probably be a bit better. As it is, if I wanted to, I could probably take Drain-3, and not really care.
I'm about to start testing thugging/SCing Gifted commanders to see what happens. Smiths with their buff + Summon Earthpower might be overpowered.
BTW, I wanted to apologize for not getting to this sooner. The Jomon patch coming out, plus some school stuff, conspired to put this on a back burner for a few.
Last edited by VedalkenBear; March 24th, 2009 at 08:08 PM..
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