.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 27th, 2009, 03:22 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Dirt Roads/Paved Roads

Quote:
The roads in Netherlands are often on dykee (These dykes can generate odd LOS results) on these maps the rail tracks probably should be on dykes also. All the games Ive played in Netherlands have the rail on the flat.
From memory there is a road setting in the map generator specifically for this purpose.
I quite often generate without a road network & add my own or modify the original.
Note howeverer if you want a small amount of trees you need to generate roads with some urban as they seem linked, no houses means more trees because we have not cut them down probably on the same tree setting.

Secondary roads are I believe often treated as unpaved of some form which means they can generate dust trails if moved along at speed & settings call for.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.