Re: Alugra, City of Wonders version 1.00
Llama: I believe my point is exactly what I said. Alugra can recruit more mages per turn than it has labs. That is something that must be balanced. Also as Burn points out, you have perfectly serviceable mages that you can recruit.
Burn: I realize the danger of being capital-centric. What's more worrying, really, is that all of your 'thugs' have low Astral magic (which makes Magic Duel a serious concern). However, it's not like Alugra can't have a Dome up on their capital before anyone both gains unrest spells and is able to find your capital.
Also, this should be in an FAQ about GoR, but if you want to Gift two units of the same type, don't recruit them sequentially. If you recruit, e.g., Librarian-Librarian-Villain, and try to GoR both Librarians, you'll only get one (because the targeting screen for GoR doesn't distinguish). However, if you recruit them as Librarian-Villain-Librarian, you should successfully Gift both.
Burn, I think you may underestimate the Masters and Manifests. The Masters have _excellent_ combat spells. They have Astral Fire, the Nether spells, Mind Burn (not as good, but still), and possibly Enslave Mind and Soul Slay, and that is without a communion. If you go that route, I think that Banner of the North Star is almost required for your serious armies.
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