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April 8th, 2009, 07:56 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: LA Utgard guide
N9W9 will have significant problems, surely? It'll go through indies and most AI, but the minute you face another player you'll have severe trouble.
Woodsmen are large and few in number, so they'll rack up fatigue very quickly. Spammed summons and chaff will exhaust you, particularly if they have high defence or are ethereal (75% of hits don't count). Stun damage spells will be devastating. Once fatigue gets high, your woodsmen will be much less effective and become very vulnerable. Virtually every other nation will have at least one magic path to readily exploit your fatigue issues. You can make things slightly better with size 2 troops to accompany and mix in with the giants, but it doesn't fully resolve your big tactical weakness.
You're also a major thugging race with a bless of 1.5 attacks and more defence, but that's minimally useful for a thug: he mostly needs to stay alive (Def will not help if you're attacked multiple times) dishing out damage steadily until the PD runs.
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