Re: CPCS v. 0.4 - adds 46 new spells.
What about some spells which can lower a specific resistance for a single target or perhaps a group?
One of the problems with SCs is once they have 100% resistance it's more difficult to take them down... which is why the Tartarians have been such a debated issue.
A few spells to drop resistance even by 25% could really make some difference.
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