I probably should have been more specific above
A restart in my books should only happen on turn 1 or 2. If nobody reports any problems after the first turn, then restarts are strictly not allowed. Since at that point, in theory, you would have had a chance to avoid any game destroying events. ie. Setting your Mictlan priest/prophet to sacrifice on turn 2.
I have noticed that some games in the past have restarted as late as turn 7-8-9. Which to me is just crazy talk!
So basically, if anyone gets a knight horde etc from turn 3 onwards then it's just bad luck, and please don't try asking for a restart.
Quote:
Originally Posted by Jazzepi
FYI, I believe that one of the developers confirmed that certain events, such as those that you mention, can't happen in the first 3-4 turns.
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Thanks for this info Jazzepi. I remember several threads before that debated the issue, with some saying that these events (a)do happen (b)shouldn't happen (c)couldn't happen. Didn't know the delevopers had confirmed that (c) is actually the truth. It's good to know this.
Glad you like your starting position Executor. Hope I'll be able to say the same