Re: New Nation, Harabatia: Rise of the Raptors v1.00
Rework heroes, got it. possible access to astral, right now one of their custom God chassis has astral as a predefined choice, but if I'm reworking the magic skills for the Master Harab hero as well I could switch it in there. Perhaps make him 3A2E3D2S? so a somewhat more powerful Harab Elder with Astral Magic instead of nature enough to summon the eagle king? Thanks for the feedback btw.
and the nature magic is just cause I like nature magic, and I made the mod for my own enjoyment first. Let me know how the trolls do in nation to nation combat, last thing we want is a group of five trolls taking out SCs.
Last edited by whiplashomega; April 16th, 2009 at 10:30 PM..
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