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Old September 19th, 2002, 05:53 PM
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Default Re: Return to Orion- Sphereworld PBW game.

Are Orks sensitive, thoughtful artists, who rebel only against their unwarranted persecution? Opinion is divided. All the Orks say they are, the entire rest of the universe says that they’re nasty misshapen thugs who would be better off dead. Given this, it’s just as well for the Orks that they’re really rather good at fighting.
"A warboyz is something to be’, sang Orkish troubadour and Poet Laureate Ironbar Legeater, and he knew what he was singing about. Ironbar’s short and tragic life encapsulated the black despair that lies at the heart of Orkish life. A deep stygian despair, enlightened only by music, poetry and the frequent acts of extreme violence that give a dim outline of meaning to Orkish existence.
Ironbar suffered the usual rejection from a universe that both hates and fears Orks. Skin ‘too green’ for flight schools. Tusks ‘too big’ for infantry schools. Crushed by the cruelty of a heartless universe, Ironbar turned to music (and violence) and would often jot down songs, or write his moving sonnets, by the light of burning homeworlds. Since razing a world contributes to raise Orkish moral, a glassed world is a win-win situation, and a cheap price to pay for such great art. The Orks widely imitated ‘grunge’ style of architecture and dress was simply way ahead of its time. So do not rate it as barbaric.

What to know about Goblins :
So what can a Goblin do? On its own, it can either stay at home and be bossed around by warboyz, or it can seek battle and die a pointless and unlamented death. However, a bunch of Goblins, trained quickly and cheaply, will still die pointless and unlamented deaths, but they’ll take some much more expensive, and much more lamented warships with them.
Now imagine the basic impossibility of the job of turning Goblins into disciplined troops. Now imagine the very worst, most intractable of those Goblins. What do you do with them? You could send them on suicide missions, but all Goblin missions are suicide missions. Instead, you turn them into Shamans. Now, all of a sudden, their weirdness, crazy antics and sick experiments with prisonners become imbued with mystical significance.
Later, you’ve sorted out your Goblins. Your ordinary Goblins are just phaser fodder. Your semi-smart Goblins are Shaman. Is the job done? Of course not. You’re left with the lowest of the low, Goblins who are too stupid to dance with a pig. These are special men with a special mission. You tell them that you’ve arranged their rapid transport to the battle, and then strap them into the bio-Gobshooter. They’ll thank you for it, even as the bio-modification shortened their lifespan to 3 months, and even as their tiny green bodies arc across space toward an enemy warship.

What to know about warboyz
Warboyz are actually the intellectuals of the Orkish side. Being intellectuals, they have naturally turned to radical politics, and follow the revolutionary dogmas of V.I. Wargski, who was voted this quadrant’s most dangerous demagogue so many times in a row that he was awarded the trophy in perpetuity.
As a result, Warboyz often charge into battle shouting slogans such as ‘The Orks must control (or raze) the means of Production’, and ‘The Goblins, Orks and all other members of the Small, Medium or Large Class are the vanguard of the revolution’. Unfortunately for the Warboyz, revolutionary fervor is no substitute for decent tactics, and their zeal merely ensures high casualty levels. However, there is no lack of replacements.

To taunt an Ork: Ask him what clubs he belongs to.
To make friends with an Ork : glass some heavily populated world
Motto: Don’t win their hearts and minds, eat them.

Thanks to SSG for this text.....

[ September 19, 2002, 16:56: Message edited by: Unknown_Enemy ]
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