.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old May 9th, 2009, 02:46 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: OT: Making a Game System (part 4: A Game World)

my most recent attempt.

As you can see the map looks much better. The cloudyness is gone, and the color ramp is gorgeous.

To my original program, I added functions for linear interpolation of color, and another that allow for an arbitrary number of discrete {scale : color ramp} mappings to be specified. If you look closely you will also notice some of the color ramps blend in a power-law curve, rather than linearly; you can see it where the green is concentrated around the coasts, but quickly blends to a lighter color where the ramping up slows down.

for color I mimicked the Parganos color scheme (the map had just been posted to the forums and was handy

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.