Diagonal Distance/Range
Well, does anyone know how the distance on the battlefield is determined?
If your unit and your target are on a line in the grid, that's just counting.
But if say your mage starts in the middle of the field (0 on x axis, 0 on y) and an enemy SC starts in the upper left corner (20 on x axis, 10 on y), what effective range would be necessary to guarantee a hit before buffing?
Would you just add the difference on x and y (20 + 10)?
Pythagoras (sqr(20²+10²))?
Or maybe jump diagonal until you are on the same height and then straight to him (20)?
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