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Old May 15th, 2009, 11:00 AM
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RVPERTVS RVPERTVS is offline
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Default Re: Dealing with the Infantry Peril

Quote:
Originally Posted by Ironfist View Post
Quote:
Originally Posted by PPoS View Post
My artillery has pounded them for 2 turns now, but the problem here is that it takes about 4.3 rounds before the shells starts dropping (yes, I'm using an FOO). In about another 3.5 rounds my D1A's will come swooping down, but I fear that it is to late for 1st Company.
You can plot arty from the very beginning, with their tubes turned off. When the enemy shows up, turn their tubes back on. Thus you will have no delay. Later you can shift them with your spotter (much better if the spotter has LOS).

And I think the delay for arty is related to your FOO and arty's exp, AND the caliber (represented by WH) of your guns. So if your arty is 105mm PL or 75mm PL, they will drop much faster anyway.
Very Interesting. Can you explain this a little better please? What do you mean by "you will have no delay"? AFAIK you´ll have the same delay but your tubes won´t fire, you mean you´´l have to keep switching targets?

Thanks in advance
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