Re: Okay, point system for nation design again
Ok, here is a preliminary run with three different races using the point build system. These races are playable and appear to be relatively balanced with regard to one another. When playing against standard races, they appear to pull ahead of the standard races, but I expect that is more because they have been designed by me to be powerful when played in a very simple manner (good troops, solid magic, not dependent on complex strategies or bless).
There are VERY preliminary as nothing is defined regarding how to build commanders, priests, etc. These races have had their commanders built upon the standard troops with simply a +1 attack and defense added, with +20 gold to pay for their basic leadership. The races are:
Brimstone: A race of demons possessing adequate magics but extremely powerful and resistant standard troops. If these are your NPC neighbors, fear them.
War Trolls: A race of trolls bred for battle. If these are your neighbors, you had better be able to dish out a LOT of damage or they WILL eat you. Backed up by powerful fire magic.
Mage Magesty: A human race with good line infantry. Their troops are not a match one for one with the other two races here, but more than a match for most independents. Mage Magesty however has extremely powerful and flexible magic, capable of all paths except blood.
Note, none of these races are particularly inspired, but are rather tests of what Dr. Praetorious' racial point build system is likely to produce. If Dr. Praetorious releases a new/expanded version of his point build system, I will endeavor to bring these races up to par.
Nation slots 72. 73 & 74
Troop numbers 2401 - 2430
Site slots 794 - 797
Point costs are in RTF files in the attached zip file, along with the playable races data. Graphics for the most part are existing sprites, except for custom flags and basic banners.
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