Quote:
Originally Posted by Meglobob
....do you really not have any fun designing and redesigning your ships from fighters to mainline battleships? ......
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I know one of the major beefs I have with Gal Civ 2 is the severe lack of variety when it comes to ship building. Do I use weapon type A, B, or C. Oh I forgot it doesn't really matter because the opponent can just use shield A, B, or C to counter it. Call them missiles, bolts or whatever you like, it's still an actual carbon copy of paper scissors stone. And the early version was pathetic in that little ships over big ships was a no brainer, since even if a ship had all the firepower in the universe, it could only kill one small ship each round. It's better now, but still pretty awful IMO.
MoO was great in that department because you had to decide weapon arc, close range defence, enveloping weapons, heavy or light mounting. Good missiles choices, as you could decided whether it best to fire lots of missiles but for only a few rounds, or fewer missiles for many rounds. Troops boarding tactics, energy absorbing shields. Proper space combat where you had to decide if you wanted more powerful ships that turned slowly, or lighter fast turning ship, or just not bother with turning and have all weapons 360. Basically, a whole host of options to design any type of ship you like. Obviously there were optimum designs, but it was always a joy to re-design my ships in MoO. In Gal Civ 2 it's always just a case of "Extra miniaturization. Great. Now I can have 5 type A weapons instead of 4 type A weapons. How exciting."
One game I did find quite enjoyable recently was Starships Unlimited. It has a pretty unique combat system which I liked a lot, plus ship design that took me back someways to MoO days