Fighters and Missiles
Ok, I have two questions.
1) Fighters:
Has anyone come up with a viable fighter using strategy where fighters represent at significant threat throughout the game? OR has anyone got any good ideas for modding fighters to make them more effective main combat units?
2) Missiles.
Has anyone thought of modding in "Decoy missiles" to help saturate PD cannons? My idea is to have a low cost / low space missile component that does 1 point of damage at the same range as the various missile techs. Missile Users could load these on thier ships in the hopes that the PD cannons would target them instead of the REAL missiles.
Rob
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