Re: Defending Warp points...
What happens if they send both minesweepers and a fleet together.
So what do you do if your WP defence loses???
How are your planatry defences.
THe problem I have with WP defence is that most of the time people protect the wrong side of the warp point.
You don't know what is going to hit you and when.
Your basically saying. I hope I can hold this because I do not have enough to attack.
Unless of course your talking about static home system defences 4 or 5 wp's behind the front line. And the build is automated so you just let it build up over time.
Because WP Defence is not a good way of attacking. And an experineced player will not let you build up WP static on the front lines.
I know that if I figured out you were doing that I would attack right away..and keep the game in motion.
U would be better off building space yards above every planet and ships from them and using the planets to build wp's until they max out.
But back to the topic
IMHO Defending Warp Point
1500KT Star Base
1 computer
30 launch pads
9 cargo
1 space yard
4950KT of space
Have the base build at as many figheters per turn. click repeat orders. and forget about it.
also have a 500kt space yard building these bases on repeat.
5 of these can pump out 150 fighters a turn.
ANd you have storage just incase they attack next round
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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