.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old June 11th, 2009, 03:25 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Worst Nations in Each Era

I agree pretty much on everything with Micah. I am playing both EA and MA Atlantis now, so I can make some comments:

General:
- resource-heavy uw nations just don't work, with 10 admin forts, 20 admin cap you can recruit ****, and you are not guaranteed 4-5 uw neighbours like land nations get
- W on SC/thug is really bad path to have, unless you can get lots of reinvig on your gear and don't put really heavy gear, otherwise no quicken self for you

EA Atlantis:
- no N, no free forts, no reinvig gear for BKs, no quicken self for them
- you need pretender to get starshine caps
- good paths for some forging [brands, hammers, golden shields for fear+awe on BKs]
- H3 priests fighting for recruitment with BKs
- totally useless units, the more expensive the worse they are
- crap research [really, just because you have F on mages to research it does not mean you are research powerhouse, you will need to use all F on lanterns to just catch with middle of the pack]
- Kings of the Deep are no thugs at all, but are more expensive than most of them
- no D, B, real S
- nothing to fight Oceania early on
- nothing to fight R'lyeh early on [8 MR elite troops? haha, you'd also want more MR on BKs before sending them alone agaisnt all that nasty stuff, so you'd want starshine or rainbow on top of AmA]

MA:
- no SCs here
- troops as sucky as in EA
- cannot forge hammers before const6 for E booster
- very bad paths for forging thug gear [W3S2, W5, W3E2, W3F2 is all they get]
- no N [no free forts, no reinvig for thugs]
- highly overpriced thugs
- no viable reseachers [60gp W1 mage is cap only, lol]
- no D,B
- at least some S...

If you take awake Kraken with EA or MA Atlantis, even if you win uw race, you are just doomed. You have totally no diversity, no important paths to use or site search for. Stuck with some useless pile of HP and being on mercy of other players to sell you gear you really need [cool uw indie mages are pretty much non-existant]. Your Kraken would get owned by EA OCeania knights anyway, or vs good mass of gibodais.

Baalz:
Your guide is a bit about hoping that someone you attack is blind. Sure, you can teleport in MA [only with const6], but good luck attacking someone with S mages. It will work once, on a limited scale. Later all your thugs are owned by Magic Duel. You will have much less mages than your opponent, less research and hard way to move any of them. You can use only those that are in your provs near his shore, moving anything through 5-6 water provs takes ages. And all forts you conquer will be useless - only indies to recruit and -15% income from cold3. You will have very limited mobility and for enemy it will be enough to put water breathing ring and trapeze/teleport into your uw provs to face just tiny PD.

Atlantis cannot and shouldn't win any uw wars assuming Oceania/R'lyeh are played by competent players. If you get small lake alone it means you have small area, small gem income, huge dominion problems. If you get big lake and kill other uw nations then... well, it's like assuming Marverni rulz as Hinnom player went AI and got conquered by them.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.