Quote:
Originally Posted by Urendi Maleldil
Maybe we could have a game with *gasp* more than 20 empires.
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I think that might be a rather large undertaking, depending on how exactly Aaron coded the data and the UI. Think programming arrays/lists of data and UIs to fit precisely what is needed, instead of a more flexible and adaptable, if more complex, method. The Scores UI component, for example, has two tabs which show 10 empires each. These are not accessed via next/prev buttons (as on the empires screen), but rather explicitly coded "1-10" and "11-20" buttons. The same sort of thing exists for weapon damage at range tables, and many other places. Increasing the number of empires allowable is probably going to require reworking a large number of code blocks, rather than just toggling some sort of internal limit variable.