Re: Guide to Marverni
For teleporting, what about adding some stone idols so you can immediately drop dominion even before you start building/sacrificing. Easy to build for Marverni too.
It was mentioned earlier, but Farstrike is a spell that can stop a lot of early rushes. It's Thau 1 and you can hit for (25+ (and in emergency you can craft the bear claw talisman (con0) to hit for 30+). Farstrike also has excellent range (50) and precision (5) So if you get attacked by say turn 7, you'll have far strike and should have hopefully at least 1 druid to hit hard. So your hordes of cheap troops backed by farstrike should make Marv a bit harder to rush than other nations.
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