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Mod MA al-Nadim - The thousand and one nights 1.01) - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 19th, 2009, 12:03 PM

elmokki elmokki is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

Quote:
Originally Posted by llamabeast View Post
I have two graphical comments though. Firstly, it looks off to me that they all have naked legs. Shouldn't they be wearing full-length robes, or perhaps billowy trousers? (my Arabic knowledge is poor at best, althuogh as it happens I am currently writing from a library full of Arabic students!)
Agreed. I really don't know how I could forget the trousers. If anything, they should be more realistic than naked legs.

Quote:
Secondly, I think the source graphic for the viziers is unfortunately one of the lower quality graphics in dominions, so they don't quite match up to the excellent quality of your other graphics. They're still fine, it's just noticeable that they're not quite as good.
True, the graphic just happened to suit them very well. I'll definately remake them along with the other stuff when I do things like modify the mubarizun sprite for a mubarizun commander. That is, if I find a better sprite to base them on.

Quote:
Originally Posted by llamabeast View Post
Oh yeah, and I really like the spinning thing for the dervish, but is he meant to look like he has very long grey hair? Cos he kind of does at the moment.
His upper body is apart from arms pretty much completely from the normal indy priest, and I can't see a long grey hair in either of the sprites myself. Though it might be a good idea to edit the sprite to show more neck.
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