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Old June 20th, 2009, 09:24 PM
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Default Global Spells

Whenever I have Staled, all the items I have tried to forge, and spells I have tried to cast have never happened.

HOWEVER, I have never cast a Global and then staled (well actually before this game I have never cast a global) which brings me to a few questions.

1. If I cast a Global that will overwrite another one (since all five are up) and then stale will my Global go ahead and cast?

2. IF it DOES go ahead and cast and overwrites another Global then I take it its a random slot that it takes as long as it has as many or more gems than the Global it takes...It WON'T always take the Global that has the LOWEST number of gems invested, it will look at ALL the spells that it has as many OR mor than and then pick one at random. (Is this correct)?

3. IF we roll back the turn then is thier a chance that it will take another Global with less gems involved.

What I am trying to say is we had a turn and 2 people staled...one of them that staled must have cast a Global the turn that he staled BUT it went ahead and took effect anyway when the turn hosted.

I must assume that he cast it with at least (according to the manual) the same amount of gems as the place it takes.

There are 2 small globals that I KNOW would not have many gems in as the effect of them would not warrent it and they where put up in the early mid game.

So I got the short end of the straw...Ok, it happens.

IF, they would roll back the turn (as I think they will argue they want to do) would that process RE-ROLL for the slot it takes?

It just seems funny that nothing else will complete if you stale but Globals will.

Any Suggestions?
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