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Originally Posted by DRG
Then why Chuck did you include it in your speel is if we had ?
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Its in its own paragraph and isnt attributed to anyone. I disagree that it looks as if it is a statement by either of you.
The statement is included because I am expecting the thread to be closed shortly so Im trying to make this thread as short as possible by refuting possible arguments before they are put. I am trying to get a -satisfactory- answer to my question before the thread is closed.
Quote:
Originally Posted by DRG
Who else comments on what can be modeled correctly in the game
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Anybody is free to comment on what they think can or cannot be modelled correctly. I can't tell you who might have commented on what they think might or might not be modelled correctly without searching the forum for such a comment made by such a person, and that will take me some time.
Quote:
Originally Posted by DRG
who actually KNOWS what can be accuratly modeled in the game besides Andy or I ?
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Only you and Andy but anyone is free to speculate as to what they think can be modelled. For example I am a C++ programmer which I beleive is the language your game is written in. As C++ is a very flexible language there is probably very little you cant model its just a question of wether the time required justfies the result.
Quote:
Originally Posted by DRG
In fact, lets take it a step further and show me where anyone on this forum has suggested what you said .
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Without having looked I think that this comment originated in the old DOS forum for your game. Again it would take some time to find said comment, and if my memory serves me well and it is in fact there then that poster may or may not be participating in this forum.
Now Ive amswered all your questions to the best of my ability so can you answer mine?
Why are the lafette tripod HMGs ommitted from the OOBs?
I mean Is it really that big an advantage that the Germans have a HMG that can reach out to 50 or 60 hexes that it cant be allowed in the game?
Best Regards Chuck.