.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old July 1st, 2009, 11:37 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

A major issue with domsummon is that there are only 3 strengths - domsummon 1 produces a LOT of guys. I think it's actually 1 per point of dominion, give or take. Domsummon 2 produces half of a LOT, so if you're in dom 10 for instance (which is extreme, admittedly), you're talking something like 5 a turn. So with three Slann, not a crazy number at all in the early game, you'd be getting 15 free temple guard every turn. Then there's domsummon 20, which is 20 times less than domsummon 1. That's what the vampire queen has for summong vampires, for instance - you get one very occasionally in very strong dominion.
Reply With Quote
 

Bookmarks

Tags
lizardmen, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.