Honor Harrington Mod Discussion
All right, I'm going to take this one on, ideally to be combined into the SF Crossover. GOLD only however, as it needs elements of the next gold patch, namely the mount changes.
Now, I can do the data files. I can do passable AIs. What I probably can't do is race styles, and I *certainly* can't do race portraits!
Also, if anyone has any input I've love to hear it. I have all the books, and will be using them as referenes (esp. the tech bible section at the end of some!) but any ideas/opinions on exactly how to impliment would be great.
Thus far, concept stage:
-I'll be sticking true to the sizes. In other words, send a BB against a DN, expect the DN to die. Send FOUR BCs against a DN, expect the BCs to die. Quickly. Balanced by the fact that capital ships are much, much harder to build.
-Most missiles will be drones with short ranged one-shot weapons or ramming warheads. Ghost Rider missiles will have *one* strategic movement point, simulating their longer range. All drones with have a very small supply storage; use em or loose em.
-LACs replace fighters. This means LACs can't fire laser-head missiles. Ideas on how to get around this?
-Mounts will be useable on ANY ship- but ideally the larger mounts will have drawbacks that make them prefered in capital ships (large supply usage)
-supply system: reactors will simply be supply storage. This is a reactor+it's fuel supply, so it's assumed that if the reactor goes so does the fuel. Energy weapons and engines will use quite a bit of supply, so the player will have to be careful about budgeting it. Nothing else will store supply, so the ships will always need at least one reactor.
-Propulsion system: right now it looks like this: There are two Impeller Rings, Alpha and Beta. These give standard movement points and are limited to one per ship. The mount system will be used to vary the power levels and restrict access to various nodes (you can't put a SD node in a DD, the thing would tear itself to bits).
-the wedge: I'm out of ideas here..SE4 doesn't seem to allow this. May just have to give the nodes a certain amount of shield generation or ECM.
Inertial Compensators will probably give extra combat movement points. No sails, since there is no hyper in SE4. Alternatively they may be WP openers/closers, but I don't care for this one.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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