Quote:
Originally Posted by chrispedersen
Actually, illuminated, I think that is a compelling answer for why fever fetishes ought to be nerfed as well.
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I know. If it's done there shouldn't be holes.
Maybe you should nerf blood magic as well then, don't know.
Quote:
Originally Posted by Squirrelloid
2) the micromanagement they force upon one to compete is obscene.
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That's not true, at least not for me.
Making 5 clams, creating 5 scouts, moving them and handing them out + clicking on pool gems is done in two minutes.
Well, pooling forces you to redistribute the gems against assassins, but I'm often pooling anyway to have max gems for casting. There's only little point in protecting a mage that isn't valuable and unfortunately this can change depending on where your items are.
It's the 400 mages and 100 normal items, that you are forced to build to compete, that take hours to manage. Seriously, recruiting mages for combat and forging only would cut down useless micro by 90% imo.
Quote:
Originally Posted by Squirrelloid
1) they make the endgame even stupider than it would be otherwise.
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That's a good point. There should be at least some limitations in using them.