Permanent sub needed.
Lack of time requires me to drop some games, so,
Unsanity, Turn 32. Nation Arco.
Good position, you've killed Oceania and stepped into the water.
You have plenty of provinces, forts and a great gold income.
Only one stale turn, so you should have a lot gold stocked up for troops and mages.
The strategic position of the nation is excellent, you can defend trough choke points.
There are a lot of things that can be done with this nation.
And finally, you have secure borders and are in was with Shinuyama. A war that could probably turn either way.
You've killed their God, and you have your own SC God to play around with.
Carcrash, turn 63. I doubt anyone will be interested in this but let's try,
Nation is Pangaea, very crippled after surviving an onslaught of Hinnom/Mictlan/Sauromatia. You have VAST hordes of maeneads and hundreds and hundreds of carrion beasts.
You control a fair amount of lands, however research is crippled from the constant wars, and now you're in war with only Atlantis!
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