Re: Nation Guide for Marverni
It was a few months ago that I tested the White Bull, and all I can really remember was that when the Bull was trampling it was all good and he killed things. When he wasn't trampling he just got his head smashed in. And buffing was out as he couldn't bring his fatigue back down without items (which made him useless as an early expander).
Thinking now though, maybe I was testing it without awe, as I'm sure at the time I was just looking for the cheapest N4 SC expander I could find. Might have been for my tests as EA Ermor actually (when I think about what nations I've tested since coming back)
Still hard to imagine the White Bull having much use long-term though. Great HP mind you, especially in a dom 10 province. So maybe in CBM with Marverni, give him AMA and +5 reinvig amulet. Self buff with regen + ele fortitude + (barkskin), and have Druid buff with luck + body etherealness + iron will + (Iron Warriors), and he'll probably take a fair bit of stopping.
Never looked at Marverni to give an opinion on what Pretender I'd take, but in the 'Legends of Faerun' game, the player 'Isokron' actually took an interesting Pretender for them. Can't remember the exact paths/scales (but scales were generally good), but it was a Mother of Serpents (CBM) where the freespawning serpents helped with the early expansion problems, along with the Pretender itself, and the Mother of Serpents could also be used to effectively heal the Marverni troops used in expansion. And then in mid-game, the Ambibate Noble Warriors that had been recruited almost exclusively were all affliction free, all had 2-3 stars of experience, and all possessed a fair amount of killing power because their attack/defence stats were boosted 2-3 points. Which makes a serious difference for that unit as the defence then starts getting close to 20, which is sacred territory.
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