Re: The Mod Compatibility Index
That was kind of the idea. There were notes at the right of the table, showing a little of my thinking as I went along. Most mods that have been without updates for >6 months I thought could be considered feature complete, and probably not in need of growing room. Others that are relatively recent have had some buffer space featured in, and CBM has over 40 free slots in the range I left for it.
I've only looked at the gameplay mods so far, and many of those can be considered complete (or at least, as complete as they're getting). It seemed a simpler place to start.
With the nation mods, more fudge space would need to be left. That's one of the reasons I was thinking of leaving ~43 unit slots per nation - the average number used is 25-35, and that leaves plenty of room for growth in each nation used.
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