Quote:
Originally Posted by Micah
Oh no, this is the whole point of the thread: Fighting until the point where you are unable to affect the outcome of the game is what most experienced players in the community feel should be the default setting for MP games on this forum, not the exception to the rule.
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Micah, I know of no facts that allow you to represent what most experienced players feel. It is certainly true that many experienced players feel that way.
Even so, I have seen a *lot* of experienced players bow out of games, including probably half of the hall of famers.
As an example of both sides of this issue: In Faerun, TC has run away with the game due to skill -but also due to his taking territories from nations that dropped.
I volunteered to sub in for Sauromatia (one nation that was staling). Doing a turn is probably 6-8 hours of sheer drudgery. I have no chances in the game. There are no interesting plays in the game. Frankly, it is like running your fingernails down a blackboard. Not too many people play sub positions - but require them to play to the end - and that number goes way down.
I understand that when you're the best - you want to play the best. You want the game decided by skill - not by someone dropping.
I agree completely.
But I don't want to be compelled to play a game that is drudgery hour after hour, turn after turn, merely because I signed up for a game.
More casual games want to play a
game, to less exacting standards, I believe. Thats why I believe it is appropriate to do this on a per game basis. Nor do I think it is beneficial, reasonable, or possible to hold new players to these standards.
A new player is just going to say, screw this. I signed up to play a game, not waterboarding.
So telling people what the expectations are at the beginning of the game I think goes a long way towards reducing everyone's frustrations.
I think perhaps giving some turns of notice before staling, might also be beneficial, giving multiple nations the opportunity to profit - rather than only immediate nations.