.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 24th, 2009, 10:02 PM
vladikus's Avatar

vladikus vladikus is offline
Corporal
 
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
vladikus is on a distinguished road
Default Game Master

The purpose of this mod to allow roleplay and multiplayer scenarios. Specifically, his mod creates a nation known as "another realm" for every era. This nation is provided with units and spells capable of quickly attaining ever spell, viewing the entire map, casting Gift of Reason on any unit, and wishing for any unit or item in the game. To use this mod properly, a nation should be created specifically for the Game Master off of the map. An exaplanation of how to do this can be found in the dominions3/doc mapedit section 6-1.

Version .02

-Added decoy for Game Master and Implementer so if players wish for them they will be very sorry they did.
-Maximized amount of gems through adding magic sites, now a total of four magic sites, gain of 198 of everything per turn.
-Created Recall Commander spell, so that commanders sent to provinces can be taken away. They aren’t really recalled, most of the time they will die. Also, implementers cannot be recalled. Although, you shouldn’t send them out of their starting province.
-Created Summon Implementer spell, which allows you summon up to 20 commanders, or less depending on how many you want to put in your capital.
-Start with 10 Horrors and 10 Lesser Horrors in capital.
-Gave Game Master and Implementer maxed out research points (99).

Version .01

-Implementer and Game Master units created.
-"another realm" nation created.
-Added two magic sites with maximum gems.
-Added spell Send Troops in order to teleport units across the map.


Note: This modification uses all the latter available slots for armor, monsters, magic sites, and nations in an effort to not conflict with other modifications. It specifically uses:

Armor slot 398
Monster slots 2994-2999
Spell slots (unsure)
Magic site slots 995-998
Nation slots 92-94

Special thanks to the following for their help: Gandalf Parker and ryo_akashi for their mods, which I have built off of. Ballbarian for hosting files for me and answering questions I've had. Also, Gregstrom, Ironhawk, and Sombre for modding advice.

If you start a game using this please let me know, I'd like to hear feedback and see how things progress.
Attached Files
File Type: zip GMmod v.02.zip (43.6 KB, 354 views)
__________________
Debian 6.0.4

Game Master Mod

Last edited by vladikus; July 28th, 2009 at 06:41 PM..
Reply With Quote
The Following 4 Users Say Thank You to vladikus For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.