Re: Street Gangs of Mogadishnu -Player Campaign?
Taking a partial page out of Double Deuce's ICW Campaign*
the players base maps (4 corners) will have some different options.
Players may want to spend points on light fortifacations like fox holes,
mines,wire,etc.
All games where opposing gangs meet on any given turn will be meeting engagements. When a player wants to attack another players home base, he must assualt it.
If a player loses thier base they are all done,finito.
If an players HQ surrenders or is destroyed that player is gone.
So protecting/hiding the HQ unit from other gangs is important.
The player capturing the base will get any remaining forces previously owned by the loser except the HQ.
This only applies to the losers forces that are in the HQ map defending.
Any forces out in the map grid are lost.
* a very fun player campaign circa 2004
As I hammer out how this will all work and begin building the map grid
feel free to add your 2 cents about anything.
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