Re: Street Gangs of Mogadishnu -Player Campaign?
Grid Movement
As of round 5, players can move into multiple maps instead of just one per round. Forces will have to be allocated for all maps involved.
Special Scout Section Rules
Because of special abilities
for this type of unit, it has a max man cap of 7 men. And a max squad limit of 3 scout squads per gang. Each player can start with 1 scout squad from 2-5 men. You may mix and match weapons for these units (and any other unit) however you like after round 1, based on availible weapons to you.
The scout units are able to look at one adjacent hex that thier gang doesn't own,and possibly (based on a 6 sided die roll by me )^ get intel to use about that hex.
The scout special ability doesn't work on round one.
After that before a round starts scouts can be designated for scouting another adjacent map. Any scout involved in this activity will not be present for battle that round.
This could be a reason to keep scout squads small.
^Original Idea by Imp
Last edited by Skirmisher; July 31st, 2009 at 01:01 AM..
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