Quote:
Originally Posted by LDiCesare
Quote:
Originally Posted by DakaSha
I find that even the modded CivIV ai is moronic... it still cheats and just builds 15 units (literally.. somtimes more) to defend its citys while NEVER starting wars... i love how wars dont even begin till 500AD...
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Strange. With aggressive ai on, which should always be the case, the ai is somewhat aggressive. Not as much as a human, but it will strike early if it feels its neighbour is weak, akthough it depends a lot on the personality (Gandhi will hardly ever attack for instance).
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Agreed. Here's a checklist for good AI in Civ4:
- Are you playing Beyond the Sword?
- Have you installed the 3.19 patch, which includes some AI improvements?
- Have you enabled Aggressive AI?
Please note that Aggressive AI is sort of a double-edged sword. It encourages the AIs to build more troops, which definitely gives them a better chance against bloodthirsty humans. On the other hand, all of those troops can cause the AIs to fall behind in other areas, especially tech. A dedicated science fiend could have an advantage over Aggressive AI by simply out-teching the AI until he can send Riflemen against Longbowmen.
Off-topic a bit, but if you enjoy Civ4:BtS, then you should definitely try the BUG or BAT mods:
http://forums.civfanatics.com/forumdisplay.php?f=268
BUG stands for "
Beyond the Sword
Unaltered
Gameplay". It doesn't add new nations, units, techs, or other content. Instead, BUG improves the user interface. It includes a lot of great alerts to minimize the micromanagement. BUG also serves up a lot of information to the player. Civ4 will show you all of this information by default, but you usually have to go clicking through half-a-dozen screens every turn in order to find it. BUG saves you the work.
BAT is simply BUG with a number of graphical enhancements. It makes a pretty game look even prettier.