Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82
Well, to give credit where its due, the admin increase and the res cost reduction combined to make them much better than they were. I can now consistently use them to expand with an E9 N4 bless, which I actually got cheaper than I thought I would. 4 of them set to guard com. w/a BQ set to divine bless, smite X4, spells actually do quite well against most indies. I still think that in general though, Atlantis is toast in any war they might have w/Oceania before around turn 20 or so.
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