Overlords - Game Thread. (playing)
Rules:
Overlords - Overlords will start with pre-defined empires, 10 provinces large. They will also start with 2 additional forts, but will still only have the regular starting army. All overlords will also be given a gatestone at the beginning of the game. Overlords may only attack normal nation or independant provinces if their god is in the army, or if they have dominion in the province. They may not storm or siege a normal nation's capitol until either all other overlords are dead, or another nation has captured the capitol. They must still follow the god/dominion rule when capturing previously taken capitols. Overlords may attack any other overlord at any time, however.
A blood sacrificing nation can NOT be an overlord. Also, if some of the overlords have stealth preachers and others do not, a generic recruitable stealth preacher will be added to the do nots. Overlords get first dibs on nations, will choose using the ranked lists method before the normals submit their list.
Normals - Normal nations may not cast any global spells, including national globals. Other than this, they can take any action they wish. Normal nations will be chosen using the ranked lists method.
Gatestones - Gatestones will be moved down to construction 6, but will be changed to require e9s9 to forge.
Diplomacy Clarification: Diplomacy is unrestricted and NAPs should not be seen as binding for this game.
Settings:
Age - QM has suggested MA, this seems a decent starting point. Any era should work though.
Map - The map will be around 15 provinces per player, maybe a little more. Pre-set starts, a new map may have to be made for the game. We'll see.
Mods - cbm 1.6, non-unique gatestones
Gold/resource/supplies/indies - normal
Players - I am hoping to get all ma nations in this game, with 6 overlords and the rest normals. However if fewer players sign up this ratio may change.
Magic sites - 20
Renaming - on
HoF - 15
Research - difficult
All other settings default.
Hosting - 24 hours for the first 5-10 turns, 48 hours until turn 30, then 72 hours until someone starts complaining their empire is too large . Extensions will only be granted a maximum of once per turn, for no more than 4 hours until the very late stages of the game. The only exception to this is if it proves necessary to search for a sub, upon which time a reasonable delay will be given. There will be NO rollbacks, ever, unless it is absolutely necessary due to a llamaserver/game issue that requires a rollback to be resolved. A mass stale will not result in a rollback unless it is coupled with some other issue.
Victory Conditions:
Overlords - Either all other overlords must be dead and the sole surviving overlord in control of at least 5 capitols for 3 turns OR control 10 capitols for 3 turns(assuming all nations).
Normals - For a normal nation to win, they must control at least 4 capitols, plus one overlord starting fort for 3 turns(these will have VPs). These forts will be crystal citadels.
Hopefully these victory conditions will prevent the game from dragging on for too long and keep things interesting.
Notes: I will ask that players who are overlords please refrain from using their gatestone with their pretender to take provinces surrounding a normal nation's capitol within the first 10 turns as it would make the game extremely unfun for any player this happened to. After that however, feel free to do so if you like. Keep in mind that only more experienced players will be considered for overlord positions. This is for matters of balance to prevent the game from ending too quickly.
Players: (21/21)
Overlords:
Baalz - R'lyeh
Lingchih - Ashdod
atul - Marignon
DrPraetorious - Machaka
Squirreloid - T'ien Ch'i
Normals:
Kianduatha - Oceania
swapoer - Man (eliminated)
rtyffg - Pangaea
viccio - Arcoscephale
Mithras - C'tis
TwoBits - Atlantis (eliminated)
LumenPlacidum - Ermor
LupusFatalis - Vanheim
Namad - Eriu
melnorjr - Shinuyama
Domdomdom - Agartha
Hoplosternum - Abysia
sansanjuan - Caelum (eliminated)
Pyg - Pythium
Pelthin - Jotunheim
Tarrax - Bandar Log (eliminated)
Edit: Map and mod files attached. Download at your leisure.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; November 30th, 2009 at 11:09 PM..
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