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A Discussion on kingmaking and community standards. - .com.unity Forums
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Old September 19th, 2009, 01:38 PM

thejeff thejeff is offline
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Default Re: A Discussion on kingmaking and community standards.

Quote:
Originally Posted by vfb View Post
Well, for me, it goes against the whole spirit of the game. See those black candles? Enemy dominion. You can call him your ally if you like, but if his pretender ascends, that's the end of your pretender. Your would-be god is now banished forever to oblivion.
Spirit of the game can be interpreted many ways. Many of the pretenders served or were banished or imprisoned by the previous Pantokrator, why should they not except the new one to fall and to have another chance in time?
The mechanics of actually being defeated (province loss or dominion death) seem to rule against it, but does ascending actually rule out bringing former allies back as servants?
Or if they expect this ruler to fall eventually as well, then perhaps favors or enmities will be remembered when they return from this next imprisonment?

Even without that, once you start basing decisions on how the pretenders feel anything is justifiable. Bringing the hated rival down with me. Some pretenders might even feel concern for their subjects and hope their last act of generosity will lead the eventual ruler to treat them more kindly or ensure a kinder ruler. Come up with your own justification!

Sure, they may all be enemies in the end, but there's still a difference between the theoretical enemy you've been, temporarily, allied with and the hated foe who's been hounding you since your return.
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