Re: Modding multiple shipyards per planet?
If you're going to make a change as major as allowing multiple spaceyards, there's not way you can use the default AI_facility_construction_facilities.txt
Use:
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type := Construction Yard
Num Queue Entries := 8
Facility 1 Ability := Spaceport
Facility 1 Amount := 1
Facility 2 Ability := Supply Generation
Facility 2 Amount := 1
Facility 3 Ability := Space Yard
Facility 3 Amount := 1
Facility 4 Ability := Point Generation - Research
Facility 4 Amount := 1
Facility 5 Ability := Ship Training
Facility 5 Amount := 1
Facility 6 Ability := Fleet Training
Facility 6 Amount := 1
Facility 7 Ability := Resource Reclamation
Facility 7 Amount := 1
Facility 8 Ability := Resource Generation - Minerals Armor
Facility 8 Amount := 100
Where italics means delete, and bold means add.
Note that as soon as the AI decides that it's orders mean to build an expansion project, it will continue making more and more.
(since each time it upgrades, it loses the ability it called for originally)
[ June 26, 2002, 02:41: Message edited by: Suicide Junkie ]
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